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June

Goings-on with the IGP

This evening, I headed downtown for a planning meeting for the Independent Games Project, an organization forming to provide game development experience for people hoping to break into industry. The guy behind the group, Matt Di Iorio, discussed his plans for how the organization would run, and we all contributed ideas for what would be the first project (or projects) developed by the IGP.

Submitted by Chris Charabaruk on Sun, 01/06/2008 - 06:09.

How to recover my data?

So, I got a USB hard drive enclosure today, for the 120GB hard drive late of my dead computer. The old Pentium 2 I have running Linux doesn't seem to support ATA-100 drives (which the 120GB is), and so this enclosure has been the first real chance to make use of the contents of the drive in a long time.

Submitted by Chris Charabaruk on Mon, 02/06/2008 - 16:42.

Releasing games Disney-style? Uh, no thanks.

Thank you Techdirt, for pointing out a recent column on Gamasutra in which "industry commentator Matt Matthews suggests" using artificial scarcity to increase download sales of games.

Submitted by Chris Charabaruk on Wed, 04/06/2008 - 04:12.

I'm not too impressed with D&D 4th Edition, but...

On Saturday, I took part in a D&D launch event at my local library, in which 4th edition was demonstrated. Participants were given a d20 and a special D&D miniature (mine's an 11 point Elf Warlock, 4eGD 4/5). After we were given an explanation of the rules, all us participants got to fight a colossal white dragon in order to let us get used to how combat now plays out. After fighting the dragon (which we didn't have time to kill, but we did defeat), we participants were split into two groups to run through our Game Day adventure.

Submitted by Chris Charabaruk on Tue, 10/06/2008 - 17:09.

They've gone and done it... A Canadian DMCA?

At 11:25 am today, Industry Minister Jim Prentice tabled Bill C-61, the draconian copyright act that would make things worse off here for ordinary Canadians than the DMCA did in the USA for Americans. And the plan is to have its second reading tomorrow.

Submitted by Chris Charabaruk on Thu, 12/06/2008 - 15:59.

OCIS: The Overly Complex Initiative System

I devised this quite some time ago, back when Fallout was new, and I had played through it once or twice. The SPECIAL system that Fallout used for play had this interesting turn-based combat system, where characters would have up to ten points per round to spend on various actions. What I've done is take off the cap, and have things move more "real-time" (in the strategy game sense).

Submitted by Chris Charabaruk on Mon, 30/06/2008 - 21:47.

My old game designs, let me show you them.

I just did something I was meaning to do for a while, but hadn't gotten around to doing (until now). That is, put some old game designs of mine up on the site for people to read and enjoy.

Submitted by Chris Charabaruk on Mon, 30/06/2008 - 22:57. #